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See the Classes page for details on the promotion mechanics.As the main characters, they're likely to see more use than the others, and because unlike most characters in the game, they have excellent growth rates. You might want to make an exception for Alm (who can promote after Celica reaches a certain point in act 4) and Celica (who promotes automatically at the end of her path in act 3). If you really want your units to be optimal, however, you can level them up to level 20 before each promotion, which will require significant grinding. a Villager that promotes to Mercenary at 4 speed and a Villager that promotes to Mercenary at 10 speed will both have 10 speed after promotion). Without a tremendous amount of grinding, they will almost certainly not reach the level cap of 20 at their highest tier class (not counting their overclass, which can only be reached via DLC) before the end of the game, even if you promote them as soon as their promotion becomes available at each tier.įurthermore, the higher a unit levels before they promote, the less they will benefit from the base stats of their promoted class (i.e. Unlike in some other Fire Emblem games, it is typically recommended to promote a unit as soon as the option becomes available.
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Having an army of good units is much better than having a handful of great ones. However, you should try to let your weaker units fight and finish off enemies so that they can catch up to your stronger ones. Keep in mind that this only matters in dungeons. If you aren't keeping track of their stamina (the happy face near the top left of their character page) you'll find that they'll start taking a penalty to their overall HP until you have them eat food. The more you have a unit engage in battle and finish off enemies in dungeons, the more their stamina will drain. It may be tempting to set up some of your strongest units has human shields and let the enemy crash into them - but Shadows of Valentia has an answer to this - fatigue. Don't overuse your best units in dungeons